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Alien Scavenger HuntAlien Scavenger Hunt The website:  http://www.earobics.com/gamegoo/games/alien/ash.html Classroom Applications: Partner Activity:  Use the above website as an individual or partner...

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Techniques for Engaging All StudentsTechniques for Engaging All Students When using interactive online resources, often you may want students to respond to a question you have displayed with your LCD projector or on your interactive whiteboard. ...

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Ordered Pairs StoriesOrdered Pairs Stories   The websites:  http://resources.oswego.org/games/BillyBug/bugcoord.html (Copyrighted by Mark Cogan) http://resources.oswego.org/games/BillyBug2/bug2.html (Copyrighted...

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Justification for Teaching with Interactive ContentJustification for Teaching with Interactive Content In this age of accountability, it is more important than ever to be able to justify the tools and techniques we use in our classrooms with solid research.  So, not only am...

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Categorizing Interactive ContentCategorizing Interactive Content After I had been teaching with online resources in my classroom for a few weeks, I began to notice that the interactive content I was searching for fell into four distinct...

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And The Winner Is…

Posted on : 02-03-2011 | By : InteractiveEducator | In : General, Uncategorized

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The winner of StarrMatica’s Valentine’s Day Giveaway is…..drum roll, please…..Kathy Schlack!  Kathy has won a one year classroom membership to StarrMatica’s library of 3,800 K-6 interactive resources with her inspired version of “If You’re Happy and You Know It”.  You can check out her creative comment here:  http://interactivecontentcorner.com/2011/02/14/a-starrmatica-valentines-day-giveaway

Congratulations, Kathy!

Thank you for all of your fantastic comments, and if you didn’t win, don’t worry, check out this entry over at the amazing iLearnTechnology blog for another chance to win!

http://ilearntechnology.com/?p=3702

A StarrMatica Valentine’s Day Giveaway!

Posted on : 14-02-2011 | By : InteractiveEducator | In : General

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Read below to learn how you could have a chance to win a 1-year StarrMatica Classroom Membership valued at $300!

·         Do you spend too much time getting your interactive lessons ready?

·         Is your interactive whiteboard used less often than it could be because you don’t have time to create content?

·         Do you wish you had lessons already prepared to be used on your interactive whiteboard?

 

2-d-circus-cannon-screen-shotStarrMatica is in the business of making your life easier.  If you’re a teacher, busy, and have interactive whiteboards, StarrMatica’s got your back with a solution made by a teacher for teachers. 

StarrMatica is a Prometheus award winning educational publishing company founded, owned and operated entirely by teachers on a mission to help fellow educators transform their classrooms with technology.

StarrMatica’s main focus is an online library of over 3,800 K-6 reading, math, and science simulations, animations, activities, games and assessments searchable by grade, topic, National Core Curriculum, state standards and textbook curriculums. StarrMatica is used on every brand of interactive technology by thousands of teachers and students every day.

Visit the StarrMatica Kids page to check out a sample of StarrMatica’s activities or sign up for a one week free trial to get a taste of what StarrMatica offers and how useful this membership could be for your classroom.

Contest Rulesstarrmatica-learning-systems-logo-jpeg-version-copy

1. Leave a comment on this post stating how you would use a StarrMatica Classroom Membership to enhance instruction or students’ learning.

2. To receive TWO additional entries, leave a comment (a copy is fine) on the Giveaway Posts on StarrMatica Learning Systems Facebook Page and on Interactive Whiteboard Insights Blog.

3. The winner will be randomly chosen and announced here on Monday, February 28th.

(Leave only one comment. Duplicate comments will be deleted. All comments are moderated so they may not show up right away. Please make sure you fill out the applicable comment fields so that you may be reached if you win.)

Good luck!

Martin Luther King Jr. Day

Posted on : 12-01-2011 | By : InteractiveEducator | In : Uncategorized

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Take advantage of these interactives to help bring the celebration to life!

mlk1

Play the History Mystery Game to learn about the Civil Rights Movement.

http://teacher.scholastic.com/histmyst/start.asp?Game=2

mlk2

Explore historic civil rights locations with this interactive map.

http://www.cr.nps.gov/nr/travel/civilrights/mainmap.htm

mlk3

Read and listen to Dr. King’s famous letters, speeches, and important documents.

http://seattletimes.nwsource.com/special/mlk/king/speeches.html

mlk4

 http://mlk-kpp01.stanford.edu/index.php/encyclopedia/documents_contents

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Lunar Eclipse

Posted on : 20-12-2010 | By : InteractiveEducator | In : Uncategorized

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Tonight, Monday, December 20th, is the only lunar eclipse of 2010!

It should last about three and a half hours between 1:33 a.m. ET and 5:01 a.m. ET.   The totality phase — when the moon is entirely inside Earth’s shadow — will last approximately 72 minutes.

Explore the science behind this event with these animated interactives:

lunar11

http://www.msnbc.msn.com/id/11947384/ns/technology_and_science-space/

lunar2

http://www.guardian.co.uk/flash/0,5860,419794,00.html

lunar3

http://highered.mcgraw-hill.com/olcweb/cgi/pluginpop.cgi?it=swf::800::600::/sites/dl/free/0072482621/78778/Eclipses_Nav.swf::Eclipse%20Interactive

lunar4

http://www.kidsknowit.com/interactive-educational-movies/free-online-movies.php?movie=Eclipse

lunar5

http://www.forgefx.com/casestudies/prenticehall/ph/eclipse/eclipses.htm

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Place Value Strategy

Posted on : 18-11-2010 | By : InteractiveEducator | In : 3-6 Math, Place Value

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Place Value StrategyThe website:

 

I have shared many place value resources here on the Interactive Content Corner.  Place value is a foundational skill that students must master to understand more complex concepts relating to our system of numbers.  Place Value Strategy tests a student’s knowledge of place value concepts when working with decimals.  Students can choose to play versus a classmate or versus an online robot.  Players take turns spinning the number wheel and choosing to place each number in a specific place value.  The goal is to create a number larger than your opponent’s, but once you have placed a number, it cannot be moved.

This game is great for encouraging students to think about decimal place value concepts, but it also has the dual purpose of encouraging thinking about probability. 

Whole Class

When introducing this activity with students as a whole class, ask them related problem solving questions such as:

  1. What would be the largest number you could create?
  2. What would be the smallest number you could create?
  3. If I my number so far is 99_ and the Robot’s is _49, can the Robot beat me?  How could you change the Robot’s number so it would be possible to beat me?  What would the Robot have to roll to beat me?
  4. If I roll a 4 as my first number, where should I place it?   Why?  What are my chances of rolling a larger number?  What are my chances of rolling a smaller number?
  5. If I roll a 7 as my first number, where should I place it?  Why?  What are my chances of rolling a smaller number?  What are my chances of rolling a larger number?

Play a few rounds as a whole class versus the Robot or as two teams in a competition.  Encourage your students to discuss their strategies for number placement.

Note:  If using an interactive whiteboard, you may want to use the Zoom feature in your browser to enlarge the game for better viewing.

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