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Alien Scavenger HuntAlien Scavenger Hunt The website:  http://www.earobics.com/gamegoo/games/alien/ash.html Classroom Applications: Partner Activity:  Use the above website as an individual or partner...

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Techniques for Engaging All StudentsTechniques for Engaging All Students When using interactive online resources, often you may want students to respond to a question you have displayed with your LCD projector or on your interactive whiteboard. ...

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Ordered Pairs StoriesOrdered Pairs Stories   The websites:  http://resources.oswego.org/games/BillyBug/bugcoord.html (Copyrighted by Mark Cogan) http://resources.oswego.org/games/BillyBug2/bug2.html (Copyrighted...

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Justification for Teaching with Interactive ContentJustification for Teaching with Interactive Content In this age of accountability, it is more important than ever to be able to justify the tools and techniques we use in our classrooms with solid research.  So, not only am...

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Categorizing Interactive ContentCategorizing Interactive Content After I had been teaching with online resources in my classroom for a few weeks, I began to notice that the interactive content I was searching for fell into four distinct...

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Ghost Blasters and Spooky Sequences

Posted on : 27-10-2010 | By : InteractiveEducator | In : Patterns

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Spooky SequencesGhost BlastersGet into the Halloween spirit with these spooktacular math games!

Browse 32 additional interactive Halloween activities in
StarrMatica’s October Newsletter Holiday Insert.

Subscribe to StarrMatica’s monthly resource sharing newsletter here!

Ghost Blasters This game focuses on finding multiples of 10.
Ghost Blasters 2 This games lets you choose to practice sums of the number you set
Ghost Blasters 3 This game is for practicing two digit plus one digit numbers.
Ghost Blasters 3 This game is for practicing two digit plus two digit numbers.
Ghost Blasters 3 This game is for practicing addition of 2 digit by 2 digit numbers.
Ghost Blasters 3 This game is for practicing 2 digit  minus 1 digit subtraction.
Ghost Blasters 3 This game is for practicing 3 digit minus 3 digit subtraction.
Ghost Blasters Even Practice finding the even numbers
Ghost Blasters Odd Practice finding the odd numbers
Spooky Sequences- Triangular Numbers Find the sequence (triangular numbers).
Spooky Sequences- Square Numbers Find the sequence (square numbers).
Spooky Sequences by ones Find the sequence ( by ones).
Spooky Sequences by twos Find the sequence ( by twos).
Spooky Sequences by threes Find the sequence ( by threes).
Spooky Sequences by ones Find the sequence ( by ones).
Spooky Sequences by 5’s Count on in 5’s
Spooky Sequences by 2’s Count on in 2’s
Spooky Sequences by 10’s Count on in 10’s
Spooky Sequences backward by 1’s Count back in 1’s
Spooky Sequences backward by 2’s Count back in 2’s
Spooky Sequences backward by 5’s Count back in 2’s
Spooky Sequences backward by 10’s Count back in 10’s

*Note:  The phrasing on this table is taken directly from the Oswego City Schools Website where these activities are hosted.  These activities were created and are copyrighted by Mark Cogan.

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Christopher Columbus Day

Posted on : 11-10-2010 | By : InteractiveEducator | In : Uncategorized

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christopher-columbusThe websites:

 

Celebrate Christopher Columbus Day the interactive way with these online resources!

1.       Primary students can listen to a simple illustrated story to learn the basic narrative of Christopher Columbus and his journey.

2.       Intermediate students can learn about the life of Christopher Columbus and his journey across the Atlantic with this more detailed illustrated biography.  Be sure to click on the highlighted items in the illustrations to view artifacts and learn specific facts about the voyage.  Then, challenge your students with the quiz to test their knowledge.

3.       Have your students design a character. (Don’t’ be surprised if it looks like you when they are finished!)  Then, challenge your students to answer questions about Christopher Columbus correctly to make their character walk the plank!

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Bears In A Boat

Posted on : 15-06-2010 | By : InteractiveEducator | In : K-2 Addition, K-2 Subtraction

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The website:

This fantastic resource for interactive whiteboard tools has been circulating on Twitter.  The site provides excellent manipulatives, gameboards, workmats and storyboards for K-4 classrooms.  It takes time to discover all of the hidden gems, so I’ve highlighted an activity below that you won’t want to miss!

Classroom Applications: 

Manipulativebears-in-a-boat:  Bears In A Boat

Create a story about the bears in a boat to practice addition and subtraction concepts with primary students. 

Example:

Four bears walked to the water’s edge to take a boat out to fish.

Oh no, said Fred as he slapped his head, I’ve forgotten our lunch dish.

So, Fred headed home and the three bears began to shove the boat off from shore,

When running down the bank came two more bears shouting “Have you got room for more?”

So the bears all piled into the boat and paddled out onto the lake,

Hoping that a wonderful catch of fish they would be able to take.

The sun was burning so hot in the sky that the sweat began to drip,

So two bears jumped off into the lake to take a little dip.

One of the bears swam to shore and the other climbed back onboard,

Just then the poles began to bend and the bears spirits soared.

(OK, time for the bad meter and rhyming to end! You get the general idea by this point in the story!)

Place the bears in and out of the boat as the story progresses and as your students complete the computations.  For a challenge, tell the story straight through without moving the bears and ask your students how many bears are in the boat at the end.  Then tell the story again while moving the bears so the students can check their answers.

It would also be a fun extension to have your students create their own stories and to use this as an opportunity to pair and share.

As with all interactive whiteboard activities, be sure to encourage all students to answer by using paper and pencil or individual whiteboards as described here: http://interactivecontentcorner.com/2009/08/31/techniques-for-engaging-all-students/

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Place Value Games

Posted on : 07-06-2010 | By : InteractiveEducator | In : Place Value

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The website:

This fantastic resource for interactive whiteboard tools has been circulating on Twitter.  The site provides excellent manipulatives, gameboards, workmats and storyboards for K-4 classrooms.  It takes time to discover all of the hidden gems, so I’ve highlighted an activity below that you won’t want to miss!

Classroom Applications:

Choose the Place Values Millions Workmat and Number Cubes Manipulatives

Game #1:  place-value-gamesPlace seven number cubes on the screen.  Choose Roll All Cubes. (Note:  The number 10 is on one face of the cube, so some cubes many need to be re-rolled individually by selecting the cube and clicking on the icon in the upper right corner.)  Challenge your students to place the number cubes on the workmat to create the largest number possible or the smallest number possible.  Ask your students to think about place values by creating a number between two specific guide post numbers such as three million five hundred thousand and four million.

Game #2:  Place seven number cubes on the workmat.  Choose Roll All Cubes.  Have your students build a number that you describe using the cubes.  Ask them to place one cube at a time on the workmat to create a number according to your directions.  For example:  Put the six in the tens place.  Put the five in the hundred thousands place.  Put the one in the hundreds place. etc.

Game #3:  Place one number cube on the screen.  Roll the number cube.  Tell your students that their challenge is to create the largest number possible (or the smallest number possible) by placing the numbers you roll in specific place values on the work mat.  However, the students will only see one number at a time, and they will have to place that number on the mat before they will be allowed to see the next number.  Once a number is placed, it can not be removed.  Vary the game by rolling two or three number cubes at the same time and having your students place several numbers at once.

All of the above games can be modified for different levels by using fewer number cubes, by using more number cubes or by choosing the Place Values Billions workmat.

As with all interactive whiteboard activities, be sure to encourage all students to answer by using paper and pencil or individual whiteboards as described here.

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What’s Your Angle?

Posted on : 12-05-2010 | By : InteractiveEducator | In : Geometry

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The websites:

banana-huntThese sites focus on two angles concepts:  Estimating the size of an angle when given its measurement and estimating the measurement of an angle when shown its size.

Classroom Applications:

1.  Begin by selecting Show the Angle.  Use this application to explore the relative size of angles and to work together to establish “benchmark” angles to guide the estimation process.  For example: Is the angle less than 90 degrees?  Is the angle between 90 degrees and 180 degrees?  Help your students to develop the concept of the size of ten degree increments.

2.  Click Teacher Controls.  Choose Make the Angle Game.  Use this application to practice creating an angle to match the given measurement.  Use a think aloud for the first problem.  Answer the problem while explaining the reasoning behind your answer.  For the next few questions, have students draw their angle estimations independently or in small groups.  Then have them share the strategies they used to determine their estimations.  Finally, choose one student to answer for the class.  (You may want to skip the think aloud if you want students to come up with their own estimation strategies and not be influenced by your demonstration.  Be sure to share and discuss the strategies as a whole class.)

3.  Click Teacher Controls.  Choose Estimating up to 90 or Estimating up to 180.  Have the students estimate the angle measurement of the given angle individually or in groups.  Have them explain their thought process.  Then choose one student to answer for the class.

4.  Click Teacher Controls.  Choose Make and Measure.  This could be used for a partner activity at a center or as a whole class activity by dividing the class into two different teams.  Have the first team create an angle and measure it with the protractor while the second team is not watching.  Then, have the second team guess the angle measurement and then measure the angle to check their accuracy.  A few suggestions for game rules:  The angles created must end in 5 or 0.  Rarely will the students guess the measurement with 100% accuracy so a point system that allows for close answers works well.  3 points for 100% accuracy.  2 points if the estimation is within 5 degrees.  1 point if the estimation is within ten degrees.

The last two websites can be used as whole class practice, by groups during center time, or by individual students on computers at school and at home.  The second website asks students to set the angle of a laser beam to destroy an alien spacecraft.  It is a nice introductory activity since the angle measurements are in 10 degree increments.  The third website asks students to help the monkey find the banana by creating an angle with the given measurement.  This site is more challenging since all 360 degrees are used.

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